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In your game script header, include the UnityEngine.Advertisements namespace. You can locate the ID on the Operate tab of the Developer Dashboard by selecting the Project, then selecting Settings > Project Settings from the left navigation bar (see the Dashboard guide section on Project Settings for details). To initialize the SDK, you must reference your Project’s Game ID for the appropriate platform. Script implementation Initializing the SDK Feel free to use one of these for your first implementation if they suit your needs, or create your own. Select Banner to create a dedicated Banner ad Placement.Įvery Unity Ads-enabled project has a (non-rewarded) ‘ video’ and (rewarded) ‘ rewardedVideo’ Placement by default.Rewarded Placements do not allow the player to skip the ad. Select Rewarded to allow players to opt-in to viewing ads in exchange for incentives.Non-rewarded Placements allow players to skip the ad after a specified period of time. Select Non-rewarded to show basic interstitial ads or promotional content.Manage Placements from the Operate tab of the developer dashboard by selecting your Project, then selecting Monetization > Placements from the left navigation bar.Ĭlick the ADD PLACEMENT button to bring up the Placement creation prompt.

Placements are triggered events within your game that display monetization content. Select the Advertisements package from the list, then select the most recent verified version.In the Unity Editor, select Window > Package Manager to open the Package Manager.
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Install the latest version of Unity Ads through the Unity Package Manager, by following these steps: For information on downloading and installing Asset packages, see Asset packages documentation. Using the Asset packageĭownload the latest version of Unity Ads from the Asset store. Installing both may lead to build errors. Important: You must choose either the Asset or the package.
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To ensure the latest version of Unity Ads, download it through the Asset store, or through the Unity Package Manager in the Editor. Set the platform to iOS or Android, then click Switch Platform. Integration for Personalized PlacementsĬonfiguring your Project Setting build targetsĬonfigure your Project for a supported platform using the Build Settings window.For more information, please see the Integration for Personalized Placements section. However, if you plan to implement Personalized Placements, you must integrate Unity Ads with the Monetization API. Note: If you only intend to implement video, interstitial, and banner ads for your monetization strategy, Unity recommends using the Advertisements API for a simpler integration experience. Click here for the C# Advertisements API reference.
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Basic ads integration for Unity developers Overview
